First Station: Step-by-Step
Build a clean and expandable first Outworld Station with a practical sequence for resources, processing, storage, power and expansion.

Overview
Your first station does not need to be perfect. It needs to be understandable, supplied and easy to expand. This walkthrough focuses on the decisions that prevent early convenience from becoming a late-game rebuilding project.
Step 1: Read the objective before building
Identify the requested product, then trace its prerequisites back to raw resources. This tells you which extraction and processing stages need to exist before the final machine is useful.
Step 2: Establish reliable extraction
Secure the raw materials required by the chain and confirm that supply reaches the processing area consistently. Later versions allow Miners to link directly to factory buildings, but shared resources often benefit from a buffer or distribution point.
Step 3: Create a simple processing lane
Place related processing stages together in production order. Keep enough room to duplicate a stage when demand rises and avoid routing unrelated chains through the middle of the module.
Step 4: Add buffers at useful boundaries
Storage between extraction, intermediate processing and final manufacturing makes shortages visible. It also gives adjacent stages time to absorb temporary differences in throughput.
Step 5: Check power before expanding
Confirm that generation can support the next production block without exhausting reserve capacity. Build power ahead of demand rather than after the station begins shutting systems down.
Step 6: Match production rates
Use wanted input or output rates to tune machines to the chain. If one stage produces substantially more than the next stage consumes, reduce it or provide a deliberate reason for the surplus.
Step 7: Protect shared intermediates
When several products use the same component, calculate their combined demand. A new line can quietly starve an older one even though both layouts are individually correct.
Step 8: Reserve an expansion face
Choose at least one direction in which each important module can grow. Do the same around storage and major transport interfaces.
Step 9: Test under sustained demand
Do not judge a factory only while buffers are full. Let it run long enough to reveal whether extraction and intermediate stages can replenish what consumers remove.
Step 10: Blueprint the working module
Save the design only after rates, filters and connections have been tested. Organise reusable designs with Blueprint Folders so later expansion becomes controlled duplication rather than repeated improvisation.
Before advancing
Check raw supply, power headroom, storage behaviour and expansion room. If all four are healthy, progressing to the next objective is far less likely to expose a hidden weakness.
Suggested build order
Start from the objective's required finished item. Place the raw extraction and first processing steps, then connect a receiving buffer for the product. Confirm the actual transfer before building a second consumer. Create a reliable energy reserve and leave free expansion access. Later production and shipbuilding should connect to this proven backbone rather than interrupt it.
Test before duplicating
Run the first chain until its temporary storage fills and drains under normal use. If the output stays full, the receiving side may be limiting it; if the producer stops for lack of input, trace the supply backward. Record the intended throughput and save only a working configuration as a blueprint. Version 1.2's output-blocking behaviour makes this check especially important.
What not to overbuild
Avoid filling every visible gap with factories before you know the next station-level objective. A chain that looks efficient for one item may block access to later specialist machinery. Reserve space and materials for improved logistics, ship support and higher-tier factories.
Updated for Outworld Station 1.2.0.2. Feature changes verified against the official developer patch notes; check live recipe values in the game's Codex.
Practical calculation workshop: First-station machine and buffer sizing
Worked example, not an official game recipe: Your first finished-item demand is 18 units/min and one processing module delivers 12 units/min in your save. You also want 90 finished units available for the next objective. These are example readings, not official recipe values.
Inputs to record in your own save
18 units/min demand, 12 units/min per module. Copy the relevant measured rate, recipe ratio, storage limit and transport capacity from the in-game Codex, Calculator or Production Overview before using these figures for a real build.
Step-by-step calculations
- Modules for sustained demand:
ceil(18 ÷ 12) = 2 modules. - Time for the 90-unit objective at target rate:
90 ÷ 18 = 5 minutes.
How to interpret the result: This assumes raw input, power and delivery support the full 18/min; two modules could theoretically make 24/min.
Putting the numbers into practice
Place one production module, check the input and output links, then add the second only after confirming the first is genuinely rate-limited. Reserve storage where the final items are consumed.
Sanity check before spending materials
If storage stays full but the objective remains empty, trace the final link. Extra factories will increase idle machinery, not objective progress.
Important distinction: the formula is reusable, but these example quantities are illustrative, not verified Outworld Station building statistics. Recalculate using the values displayed by your exact technology tier and active recipe. Round required machine counts up to whole modules; when a route is slower than production, use the route's measured delivery rate in capacity calculations.