A practical Satisfactory 1.2 oil guide covering Crude Oil extraction, Plastic, Rubber, Fuel, refinery byproducts and your first Fuel-Powered Generator setup.

Oil is the point where Satisfactory production becomes significantly more interconnected. Crude Oil is a fluid, Refineries often produce useful byproducts, and a blocked output can stop an otherwise healthy production line. This guide covers a dependable first oil setup in Update 1.2 before moving into the more elaborate alternate-recipe systems.
Crude Oil processing begins with the Tier 5 Oil Processing milestone. Oil Extractors collect Crude Oil from resource nodes and Refineries convert it into products including Plastic, Rubber and Fuel.
At 100% clock speed, an Oil Extractor produces 60 m³/min from an Impure node, 120 m³/min from a Normal node and 240 m³/min from a Pure node. Check the available pipeline capacity before overclocking or combining several sources.
The standard Plastic recipe consumes 30 m³ Crude Oil/min and produces 20 Plastic/min plus 10 m³ Heavy Oil Residue/min. Standard Rubber also consumes 30 m³ Crude Oil/min and produces 20 Rubber/min, but creates 20 m³ Heavy Oil Residue/min.
That byproduct matters. If Heavy Oil Residue has nowhere to go, the Refinery output backs up and Plastic or Rubber production eventually stops. Design the byproduct route at the same time as the main product line.
The standard Fuel recipe consumes 60 m³ Crude Oil/min and produces 40 m³ Fuel/min plus 30 Polymer Resin/min. Polymer Resin is another byproduct that needs an outlet if the Fuel Refinery is expected to run continuously.
The Fuel-Powered Generator is unlocked by the Tier 5 Petroleum Power milestone. At 100% clock speed it produces 250 MW and consumes standard Fuel at 20 m³/min.
That means one standard Fuel Refinery producing 40 m³/min can supply two Fuel-Powered Generators, providing 500 MW of gross generating capacity before accounting for the power consumed by the Oil Extractor, Refinery and supporting infrastructure.
For the first oil site, keep the flow understandable. Separate Plastic, Rubber and power production where practical, provide storage or processing for byproducts, and leave space for extra Refineries and pipes. Fluids are much easier to troubleshoot when the factory is not a compressed knot of pipes built during a moment of misplaced confidence.
Hard Drive research can unlock powerful petrochemical alternatives such as Heavy Oil Residue, Diluted Fuel, Recycled Plastic and Recycled Rubber. These can dramatically improve crude-oil efficiency, but they should be treated as optimisation options rather than requirements for a first Tier 5 oil factory.
On a normal-purity Crude Oil node, a single Oil Extractor at 100% produces 120 m³ Crude Oil/min. Use two Refineries at 100% running the standard Fuel recipe. Each consumes 60 m³ Crude Oil/min and outputs 40 m³ Fuel/min plus 30 Polymer Resin/min. Together they provide 80 m³ Fuel/min and produce 60 Polymer Resin/min.
Four Fuel-Powered Generators each consume 20 m³ standard Fuel/min and produce 250 MW. The four-generator installation therefore supplies 1,000 MW gross, with no surplus Fuel when all generators operate continuously at 100%.
The extractor and the two Refineries draw 100 MW combined. That leaves 900 MW before optional pumps, polymer processing and any other site equipment, rather than 1,000 MW of truly spare power. Supply power to the extractor and refineries during commissioning.
This arrangement is a reproducible standard-recipe calculation, not a saved, in-game-tested blueprint. References: Oil Extractor, Fuel, Fuel-Powered Generator and Polymer Resin from the official Satisfactory Wiki.
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