Design Alchemy Factory 1.1 layouts with clear transport, modular production, cargo lifts and expansion plans.

Alchemy Factory is designed around automated production. Conveyors carry solid materials, pipes handle fluid networks, magical devices add specialist automation, and Version 1.0 adds rail-based wagons for larger-scale logistics. The goal is not merely to fit machines into a room; it is to create a factory whose flow remains understandable when the business becomes much larger.
Choose the output first, then identify every raw input, processing stage and intermediate material needed to make it. Official game information describes complete chains using grinding, extraction, distillation, smelting and other processing. Drawing the chain mentally before placing equipment prevents transport from becoming the design rather than supporting it.
Keep strongly connected stages close together and give each module an understandable input and output. A module might process one raw material, create an intermediate used across several recipes or produce a finished shop good. Clear boundaries make later expansion and troubleshooting far easier.
Conveyors are the backbone of the factory and are intended to move materials continuously between devices. Keep routes direct where practical. Every unnecessary crossing, detour and merge adds another place where a future shortage can become harder to understand.
Alchemy Factory supports arcane pipe networks for moving magical liquids. Plan fluid-producing and fluid-consuming stages with the same care as solid materials. Keeping pipe routes legible makes it easier to distinguish a production shortage from a distribution problem.
Factories can extend upward and downward, with production chains operating at different heights. Vertical construction can separate functional zones or create compact modules, but stacking floors without a clear transport plan merely converts horizontal spaghetti into architectural spaghetti.
Important modules should have at least one sensible direction in which capacity can grow. Avoid enclosing critical machines with unrelated production, walls or transport routes if you expect demand to increase later.
A buffer between stages separates their timing and provides useful information. Repeatedly empty storage indicates upstream production or transport cannot meet demand. Constantly growing storage means the next stage is consuming too slowly. Fix the imbalance rather than celebrating your magnificent warehouse.
If several products depend on the same processed material, total demand matters. Centralised production can make shared supply easy to expand, while dedicated lines can protect a high-priority product from competing consumers. Choose based on how easy the system is to monitor and scale.
Version 1.0's rail-based Wagon System offers greater capacity than conveyors at the cost of more complex construction. Use it when distance, volume or factory zoning justifies a transport layer. Track Sorters allow branching routes, and the player can even transform into a wagon to travel the network for inspection.
Finished production does not end at the final machine. Goods need to reach storage, commissions or shop shelves. Version 1.0 allows customers to reach upper floors and supports multiple shop gates, so shop layout can be integrated into a multi-level factory rather than forced into one entrance on one floor.
Steam Workshop supports Alchemy Factory blueprints. They are excellent for repeatable modules and inspiration, but a blueprint still assumes particular inputs, outputs and available space. Understand those assumptions before dropping a community design into the middle of a live factory.
When a line underperforms, check raw supply first, then processing capacity, shared intermediates, transport, output storage and final consumption. Changing several stages simultaneously makes it harder to identify the actual constraint.
A scalable design has readable flows, accessible connection points, room to increase capacity and a clear distinction between local production transport and long-distance logistics. It does not need to be perfectly compact. Space deliberately left unused is often more valuable than one extra machine squeezed into a future junction.
Version 1.1.5023 added the Cargo Lift, which carries up to 16 packages at once, and new Merge Track and Track Sorter variants. When planning multi-floor production, compare cargo lifts with existing routes and check capacity against your actual throughput. The update also adds connected-track selection in Delete and Clone modes. Hotfix 1.1.5024 fixed an issue that prevented selection of the new track variants.
At the base Logistics Efficiency setting, the community v1.1.5023 dataset lists a conveyor capacity of 60 solid items per minute. Factory Efficiency can change machine output and Logistics Efficiency can change belt speed, so check both upgrades before comparing ratios.
| Observed problem | Likely cause to test | First check |
|---|---|---|
| Inputs are piled up at a machine | Machine is slower than incoming supply | Compare ingredient rate with processing rate |
| Machine has empty input slots | Supply, sorting or transport shortage | Trace the missing ingredient upstream |
| Full output buffer, idle machine | Output path is blocked | Inspect the first merge and destination |
| One product stops when another starts | Shared intermediate is oversubscribed | Add together demand from both consumers |
| Production works but shop shelves empty | Distribution or shelf replenishment failure | Follow goods from final machine to shelf |
Three unupgraded Table Saws provide a theoretical 90 Planks per minute, since each makes 30/min. A base conveyor moves 60 items/min, so do not combine all three saws onto one final belt. Instead, run two output lanes to a clearly labelled buffer or production junction, and ensure that no shared segment silently reduces the total capacity to 60/min. Keep one side of the module free for expansion.
The Cargo Lift's 16-package load is not a packages-per-minute figure. Its actual throughput depends on travel cycle time and loading and unloading, so measure it in your layout rather than equating its load size to conveyor speed. The October 2026 update also introduced additional track variants and connected-track selection for Delete and Clone modes.
Sources: Alchemy Factory production planner for base belt and machine assumptions (v1.1.5023); official v1.1.5023 patch notes mirrored by SteamDB for Cargo Lift and track changes. The diagnostic sequence is Risen Ancients' own suggested workflow, not an in-game tutorial.
At the base logistics setting, conveyors move 60 solid items a minute. The v1.1.5023 community upgrade reference reports +15 items/min for each of the first twelve Logistics Efficiency levels, then +3/min for repeatable levels. For the first twelve levels, use the simple estimate belt items per minute = 60 + (15 × Logistics levels). Actual upgraded performance should be checked against the in-game value.
| Logistics upgrades | Base belt capacity/min | Three-saw plank output |
|---|---|---|
| 0 | 60 | 90/min: one belt insufficient |
| 2 | 90 | 90/min: one belt at its theoretical maximum |
| 4 | 120 | 90/min: one belt with some spare capacity |
This comparison assumes saws stay at their original 30 Planks/min speed. If Factory Efficiency is increased at the same time, recalculate saw output too. In particular, 25% more device speed and more belt speed can change the bottleneck to incoming Logs or the next processing stage. Upgrade reference.
The zones need not be five literal rooms. They are five responsibilities that should remain traceable as the factory expands vertically.
Before installing a lift or multi-storey rail line, note the source floor, destination floor, what goods are actually supported, payload per cycle and full transit duration. The v1.1.5023 Cargo Lift carries up to 16 packages per load, but that gives neither a cycle time nor a per-minute throughput. Measure both ends of the route under load and leave an accessible buffer so a station failure does not shut down unrelated production. Official 1.1.5023 feature announcement.